New IDL Object Properties
The following IDL object classes have new properties in this release. See the following topics in the IDL Reference Guide for complete reference information.
This object includes the following new property:
This object includes the following new property:
This object includes the following new properties:
- IMAGE_1D lets you indicate the image data is one-dimensional (useful for creating lookup table texture maps for use in fragment shaders).
- INTERNAL_DATA_TYPE lets you describe the data format to use when storing image in the graphics hardware as a texture map.
- SHADER associates an IDLgrShader object, an object subclassing from IDLgrShader, or an IDLgrFilterChain object with this object.
- TILE_BORDER_SIZE defines the size of a tile border, which is useful when a convolution filter is applied using a shader program. Set this property to a value that will give the convolution filter access to all of the pixels required (including those belonging to adjacent tiles) for filtering.
This object includes the following new properties:
- LIGHT_INDEX distinguishes between up to eight individual, non-ambient light objects when your shader program performs lighting calculations.
- SHADER associates an IDLgrShader object (or object subclassing from IDLgrShader) with this object.
This object includes the following new property:
This object includes the following new property:
This object includes the following new property:
This object includes the following new property:
This object includes the following new property:
This object includes the following new property:
This object includes the following new property:
IDL Online Help (March 06, 2007)