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New IDL Object Methods

The following IDL object classes have new methods in this release. See the following topics in the IDL Reference Guide for complete reference information.

IDLgrImage::ReadFilteredData

This method returns the image data after the application of one or more image filtering IDLgrShader programs to the image.

IDLgrImage::TileDataLoaded

This method returns a boolean value indicating whether the specified tile already has data loaded.

IDLgrPlot::GetVertexAttributeData

This method retrieves the data associated with a named attribute variable containing per-vertex attribute data.

IDLgrPlot::SetVertexAttributeData

This method passes a set of per-vertex attribute data to a vertex shader program, which modifies each individual vertex with a vertex's worth of attribute data at a time.

IDLgrPolygon::GetMultiTextureCoord

This method retrieves the texture coordinates associated with a given Unit.

IDLgrPolygon::GetVertexAttributeData

This method retrieves the data associated with a named attribute variable containing per-vertex attribute data.

IDLgrPolygon::SetMultiTextureCoord

This method associates a Unit with a given set of texture coordinates. This lets you layer textures with different texture coordinates onto a polygon when using a shader program.

IDLgrPolygon::SetVertexAttributeData

This method passes a set of per-vertex attribute data to a vertex shader program, which modifies each individual vertex with a vertex's worth of attribute data at a time.

IDLgrPolyline::GetVertexAttributeData

This method retrieves the data associated with a named attribute variable containing per-vertex attribute data.

IDLgrPolyline::SetVertexAttributeData

This method passes a set of per-vertex attribute data to a vertex shader program, which modifies each individual vertex with a vertex's worth of attribute data at a time.

IDLgrROIGroup::Remove

This method removes an object from the ROI group.

IDLgrSurface::GetMultiTextureCoord

This method retrieves the texture coordinates associated with a given Unit.

IDLgrSurface::GetVertexAttributeData

This method retrieves the data associated with a named attribute variable containing per-vertex attribute data.

IDLgrSurface::SetMultiTextureCoord

This method associates a Unit with a given set of texture coordinates. This lets you layer textures with different texture coordinates onto a surface when using a shader program.

IDLgrSurface::SetVertexAttributeData

This method passes a set of per-vertex attribute data to a vertex shader program, which modifies each individual vertex with a vertex's worth of attribute data at a time.

IDLgrWindow::OnWheel

This method handles notification (from the native window device) that a mouse wheel event has occurred. (Useful only with the IDL Export Bridge.)

IDLitDirectWindow::OnWheel

This method handles notification (from the native window device) that a mouse wheel event has occurred. (Useful only with the IDL Export Bridge.)

IDLitManipulator::OnWheel

This method handles notification (from the native window device) that a mouse wheel event has occurred. (Useful only with the IDL Export Bridge.)

IDLitManipulatorContainer::OnWheel

This method handles notification (from the native window device) that a mouse wheel event has occurred. (Useful only with the IDL Export Bridge.)

IDLitWindow::OnWheel

This method handles notification (from the native window device) that a mouse wheel event has occurred. (Useful only with the IDL Export Bridge.)

  IDL Online Help (March 06, 2007)