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IDL Reference Guide: Graphics Object Classes |
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A pattern object describes which pixels are filled and which are left blank when an area is filled. Pattern objects are used by setting the FILL_PATTERN property of a polygon object equal to the object reference of the pattern object.
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See IDLgrPattern::Init.
Objects of this class have the following properties. See IDLgrPattern Properties for details on individual properties.
This class has this following methods:
In addition, this class inherits the methods of its superclasses (if any).
IDL Online Help (March 06, 2007)