IDL Object Method Enhancements
The following IDL object classes have enhanced methods in this release. See the following topics in the IDL Reference Guide for complete reference information.
This method features the following new keywords:
This method features the following new keywords:
This method features the following new keywords:
- STRING specifies a named variable that will contain the XML string data representing the XML DOM document currently represented in this object.
This method features the following new keywords:
- URL specifies that the input value is a Uniform Resource Locator that provides the XML data to be parsed.
- XML_STRING specifies that the input value is a string array containing the XML data to be parsed.
This method features the following new keywords:
- ISOLATIN1 indicates that the clipboard object should use Adobe ISO Latin 1 font encoding with any font that supports such coding. Use of this keyword allows access to many commonly-used foreign characters. This keyword is ignored if the generated output is not PostScript.
This method features the following new keywords:
- FRAME_OBJECT_EXTENSION indicates whether the graphics card and OpenGL driver support the GLSL framebuffer_object_extension, which enables filter shader chaining.
- MAX_FRAGMENT_UNIFORM_CONSTANT contains the maximum number of components, or storage units, declared by active uniform variables in a fragment shader program.
- MAX_TEXTURE_IMAGE_UNITS contains the number of texture units available to the fragment shader program.
- MAX_VERTEX_ATTRIBUTES contains the maximum number of positions available for GLSL vertex attribute variables associated with a shader program.
- MAX_VERTEX_TEXTURE_IMAGE_UNITS contains the number of texture units available to the vertex shader program.
- MAX_VERTEX_UNIFORM_CONSTANTS contains the maximum number of components, or storage units, declared by active uniform variables in a vertex shader program.
- SHADING_LANGUAGE_VERSION contains a string indicating the supported OpenGL shading language (GLSL) version number supported by the system's graphic card.
This method features the following new keyword:
- When retrieving the UVALUE property, the NO_COPY keyword specifies that the data contained in the property should be transferred to the specified variable rather than being copied, leaving the UVALUE property itself undefined. The NO_COPY keyword has no effect when retrieving other properties.
This method features the following new keyword:
- When setting the UVALUE property, the NO_COPY keyword specifies that the data contained in the specified variable should be transferred to the property rather than being copied, leaving the original variable undefined. The NO_COPY keyword has no effect when setting other properties.
This method now supports the observation of events generated by the mouse scroll wheel (wheel events).
This method now supports the observation of events generated by the mouse scroll wheel (wheel events).
This method now supports the observation of events generated by the mouse scroll wheel (wheel events).
IDL Online Help (March 06, 2007)